Please follow this instruction in order to install custom contents on your game.
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[NOTE: You need The Sims 3 Pets to use this mod]This mod fix the game and reduce the chance of your pets get fleas. We suggest you to use this mod alone and avoid the use of other mods related to Fleas together with this one (unless you're 100% sure that there are no conflicts at all). See details to read what this mod changes
[NOTE: You NEED The Sims 3 Pets to use this mod]This mod make easier find Unicorns, become their friend and add them to your household. Some magic powers are also edited.We suggest you to use this mod alone and avoid the use of other mods related to Unicorns together with this one (unless you're 100% sure that there are no conflicts at all). See details to read what this mod changes.
[NOTE: It is NECESSARY to have The Sims 3 Late Night installed]
This is an Overhaul of the Vampires in TS3. It contains several features edited by sHoNi, all merged to a single file. We suggest you to use this mod alone and avoid the use of other mods related to Vampires together with this one. There are other vampires mods that edit just a single thing on the web, so if you just want those single edits do not use this mod (unless you're 100% sure that there are no conflicts at all). If you prefer our core mod for vampires, remove all vampire's mods you are using before install this file.
[NOTE: This mod REQUIRES The Sims 3 Late Night installed to work]
This mod unlock 28 hidden shells and make them available on Buy Mode Catalog. In particular it makes easier build new apartments or bar and clubs: you can now start building apartments, bars and club without use default lots available on bin.
[NOTE: It is NECESSARY to have The Sims 3 Late Night installed in order for this Mod to work]
This mod unlock some hidden objects and make them available on Buy Mode Catalog or fix them into the right categories. In particular it makes easier build new apartments or bar and clubs: Gobo Light Mania small (3x3) are now visible in the same category of big ones (6x6) and Wall Mailbox and Barney's Trash Chute are now unlocked.
NOTE: It is NECESSARY to have both Ambitions and Late Night installed in order for this Mod to work]
This Mod edits both the Science and the Symphonic-Music Career making them more realistic: although itâ€™s fairly true that you will need some Handiness skill in the Science career, itâ€™s absolutely ridiculous that you have to study Fishing just because a career level is entitled â€śAquatic Ecosystem Tweakerâ€ť (the fact that a scientist studies fish DOES NOT actually turn him into an angler!). Besides, it is also stupid that the Science Lab offers logic and inventing lessons, while the scientist that actually work there arenâ€™t really asked to be skilled in those skills (I wonder who might be the instructor). Moreover, the skill requirement for advancing in the Symphonic-Music career has been tweaked to Piano (from Guitar).
This Mod completely disables the automatic use of any computer interaction (one of the most annoying features with Free Will On). Your Sims will only use the computer if you direct them to.
Tested with: The Sims 3 + World Adventures + Loft Stuff + Ambitions + Fast Lane Stuff + Late Night + Outdoor Living + Generations + Town Life + Pets [and base game version 1.26]
Check at every game update for compatibility
Not require expansion but is compatible with them.
[NOTE: It is NECESSARY to have both Ambitions and World Adventures installed in order for this Mod to work]
This Mod changes the (side) effects of a Time Travel journey with the proper machine. Now time-traveling can be much more worthwhile than before, but also much more dangerous (if not deadly, sometimes). With this Mod, every time your Sim comes back from a time travel, heâ€™ll have an extra moodlet (besides â€śTime Traveledâ€ť) which can be very positive or very negative.
You need WINRAR (free) to open our files.