Page 1 of 2
World Adventures isn't out yet but a small tutorial about tomb building has been online for about two weeks. This tutorial has been released by EA Games itself and explains how to build a tomb, describing also some of the most important items you can find the three exotic places. We're publishing the first part today, while the second one is going to be released anytime soon.
Prepare your boots, helmets and adventure spirit!
Your How-to Guide to Creating Tombs With or Without 4 Levels, Fire, Steam Traps, Lurking Treasures, Hidden Stairways, and More
Building tombs is an entirely new way to enjoy Build and Buy Modes in The Sims 3 World Adventures and adds a new element to the adventure gamplay as a first for The Sims. In this Tomb Creation 101 update, weâ€™ll start by describing some of the dozens of Tomb Objects and offer a tip. Next time weâ€™ll reveal additional Tomb Objects, examples of setting Triggers and Activated Behaviors, and more tips. Letâ€™s get started!
TOMB CREATION IN THE SIMS 3 WORLD ADVENTURES
The game offers a variety of tools, unique objects, and updates to objects from The Sims 3 so that you can design deadly catacombs, beautiful burial mounds, and wondrous caves filled with treasures. Some of these tools include the new Basement Tool, the Special Items Buy Menu sort, and the Buy Menu Interactions.
To start from the bottom, basements let your Sims build up to four levels of underground rooms. Each basement level can span the entirety of the lot upon which they are built. By cleverly building basements and placing stairs, you can create an underground network that takes Sims through winding halls and dark descents.
Here is some of the dozens of Tomb Objects and Object Updates:
Tomb Object (Fogger): The tomb object is the cornerstone of tomb building and will often be placed in every room of the tomb. The Tomb Object is what creates the â€śfogâ€ť that hides non-explored rooms from the player. This lets you create a sense of discovery and suspense as your Sims explore new tombs. The â€śfogâ€ť will recede from a room when a player enters the room through a door, descends stairs into the room, enters a room that is connected to a fogged room with an arch, or if a Sim â€śLooks Throughâ€ť a window that looks into a fogged room. Adding or Removing fog is also a potential Activated Behavior.
Floor Switch: The floor switch is a classic adventure game object. It is a small, 1 tile floor object on which Sims can stand or push statues. Stepping On and Off the switch are both Triggers that can connect to Activated behaviors. Floor Switches can also be set to Appear or Disappear.
Wall and Floor Trap: The traps are two different objects that can be placed on the wall or floor. These can be set to shoot fire, darts, steam, or electricity on unsuspecting Sims. They can have a variety of states, including hidden and dormant, armed and visible, hidden and armed, or hidden and firing. Each of these states can be activated by Sims walking over them or as an Activated Behavior. Traps can light Sims on fire or knock them out. However, there are multiple ways to handle traps. Sims can disarm them by tinkering with them, or push statues upon them to disarm. Water will disarm a fire trap, which makes a great puzzle element when paired with the steam trapâ€¦which creates water! Sims can walk with immunity through a fire trap when soaked. Experiment and come up with your own puzzles!